Source: ericw-tools
Section: graphics
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Sébastien Noel <twolife@debian.org>
Build-Depends: debhelper-compat (= 14),
               dh-sequence-single-binary,
               dh-sequence-sphinxdoc,
               cmake,
               furo,
               libembree-dev,
               libfmt-dev,
               libgtest-dev,
               libgmock-dev,
               libjsoncpp-dev,
               liblua5.5-dev,
               libtbb-dev,
Standards-Version: 4.7.4
Homepage: https://ericwa.github.io/ericw-tools/
Vcs-Git: https://salsa.debian.org/games-team/ericw-tools.git
Vcs-Browser: https://salsa.debian.org/games-team/ericw-tools

Package: ericw-tools
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, ${sphinxdoc:Depends}
Built-Using: ${sphinxdoc:Built-Using}
Description: Quake/Hexen2 map compiling tools
 ericw-tools is collection of command line utilities for building
 Quake levels and working with various Quake file formats.
 It is a fork of the once popular TyrUtils collection.
 Comparing to other alternatives, focus is on adding lighting features.
 Included utilities:
  * qbsp - turn a .map file into a playable .bsp file
  * light - used for lighting a level after the bsp stage
  * vis - creates the potentially visible set (PVS) for a bsp
  * bspinfo - print stats about the data contained in a bsp file
  * bsputil - tool for manipulation of bsp file data
